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It is hard to be impressed when you seethe game with a strange name like the Angry Birds. Not catchy new "bird" affiliated publisher Chillingo and after a few minutes of play. But is it worth to stay a little longer, for example, aiming to understand what is Finnish developer Rovio Mobile received several awards, and why a publisher took Clickgamer with their inexpensive but high-quality reputation, as all at once falls into place. As you dive all the bowl games comes to mind is a direct comparison with the hit Boom Bloxx from EA, both in terms of game design and quality.
The game does not even claim to be the presence of history - it is not necessary. Introduction limited to one picture, which shows how some green pigs steal the eggs from different birds. The only thing left for the birds - is to run yourself out of a slingshot and kill, if possible, as a lot of pigs.
As the game will appear to access different kinds of birds, each have their own unique abilities that can be activated during the flight: blue is divided into three separate birds, the yellow building up speed, black burst, throwing exploding egg whites - to break the building, followed by hiding green pigs will have to apply the right strategy, along with the exact calculation of the trajectory. At each level the number of birds is limited.
Trailer
System Requirements
OS : Windows XP SP2/VISTA/ 7 CPU : 1.0 GHz RAM : 512 MB HARD DRIVE : 60 MB GRAPHIC CARDS : ANY OPEN GL 1.3 compatible device.
Angry Birds Space The chase is on! After a giant claw kidnaps their eggs, the Angry Birds chase it into a wormhole and find themselves floating in a strange new galaxy – surrounded by space pigs! Luckily the Angry Birds have super powers of their own… Angry Birds Space introduces you to new adventures on planets and in zero gravity, resulting in spectacular gameplay ranging from slow-motion puzzles to light speed destruction. With brand new birds, brand new superpowers, and a whole galaxy to explore, the sky is no longer the limit!
Trailer
System Requirements OS : Windows XP SP2/VISTA/ 7 CPU : 1.0 GHz RAM : 512 MB HARD DRIVE : 60 MB GRAPHIC CARDS : ANY OPEN GL 1.3 compatible device.
Angry Birds Rio The Angry Birds have been captured, caged, and taken to Rio! There they meet new friends, and work together to make their escape from a desolate grey warehouse to the lush green jungle. Help the Angry Birds escape and beat their captors by bombarding the evil marmosets and smashing all obstacles in the way!
Trailer
Minimum System Requirements: OS Windows XP SP2 RAM 512MB CPU 1 GHz Graphic OpenGL 1.3 compatible Language: Multi Platform: Windows XP, Vista, 7 Genre: Puzzle | Action
Angry Birds Classic The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique powers of the Angry Birds to lay waste to the pigs’ confounding
constructions. Angry Birds features challenging, physics-based demolition gameplay with hours and hours of replay value. Each of the 240+ levels requires logic, skill, and brute force to crush the enemy.
Internet Download Manager 6.11 Build 8. Fixed compatibility problems with different browsers including Internet Explorer 9 Final, Mozilla Firefox 4, 5, 6, 7, 8, 9, 10, 11 and Firefox 15, Google Chrome. Improved FLV grabber to save videos from web players on YouTube, Google Video, MySpace TV, and other popular sites.
Internet Download Manager 6.11 Build 7 (IDM) is a tool to increase download speeds by up to 5 times, resume and schedule downloads. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. Simple graphic user interface makes IDM user friendly and easy to use.Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download managers and accelerators Internet Download Manager segments downloaded files dynamically during download process and reuses available connections without additional connect and login stages to achieve best acceleration performance.
Internet Download Manager 6.11 Build 7supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and MPEG video content processing. IDM integrates seamlessly into Microsoft Internet Explorer, Netscape, MSN Explorer, AOL, Opera, Mozilla, Mozilla Firefox, Mozilla Firebird, Avant Browser, MyIE2, and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. Internet Download Manager can dial your modem at the set time, download the files you want, then hang up or even shut down your computer when it's done.
Other features include multilingual support, zip preview, download categories, scheduler pro, sounds on different events, HTTPS support, queue processor, html help and tutorial, enhanced virus protection on download completion, progressive downloading with quotas (useful for connections that use some kind of fair access policy or FAP like Direcway, Direct PC, Hughes, etc.), built-in download accelerator, and many others.
Internet Download Manager Version 6.11 Build 8 adds IDM download panel for web-players that can be used to download flash videos from sites like YouTube, MySpaceTV, and Google Videos. It also features complete Windows 7 and Vista support, YouTube grabber, redeveloped scheduler, and MMS protocol support. The new version also adds improved integration for IE and IE based browsers, redesigned and enhanced download engine, the unique advanced integration into all latest browsers, improved toolbar, and a wealth of other improvements and new features.
Pig smashing just doesn't seem to get old. The Angry Birds franchise has crossed yet another landmark with 100 Million downloads of the game across all platforms just 76 days after its launch on 22nd March. Revealed by the twitter post on the official Angry Birds page, the page sports all the various birds in the space version along with 1 million written in doughnut shaped 0s.
The game has enjoyed huge success and it achieved 10 million downloads in the first three days and then 20 million within a week. In just 35 days it had smashed records with 50 million downloads. The speed seems to have declined just moderately with the double figure being reached in a bit over double that amount of time.
The Angry Birds Space franchise followed from the successful Angry Birds Seasons and Angry Birds Rio. It currently features levels featuring space themes - The Pig Bang, Cold Cuts, Fry Me to the Moon and Danger Zone. It also features a bonus level Eggsteroids whose each sub-level features a challenge in tribute to a previously famous space game.
The original Angry Birds has been downloaded over a billion times by now and with tie ups with companies like Formula 1, the franchise shows no signs of slowing down with a forthcoming release of Angry Birds Heikki. This new game, whose name derives from Finnish Formula 1 racing driver Heikki Kovalainen, is set to be unveiled on 18th June will be based on a racing theme.
The 0s in fact hint towards the next level of Angry Birds Space which has been hinted at in the game but is yet to be released, which has an image of a pig eating doughnuts. So the franchise is clearly marketing a new product while simultaneously adding levels to the current success. Such marketing might aim to further increase and popularize the franchise as well as boost the number of downloads.
Rovio is clearly not sitting idle with this landmark victory, but is utilizing the opportunity to release a new franchise titled Amazing Alex based on Casey's Contraptions, a mobile title created by Snappy Touch and Mystery Coconut. This will be their first non-Angry Birds release and will challenge gamers with building complex contraptions and Rube Goldberg-like machines with toys and everyday items to solve puzzles. Amazing Alex is slated for release later this summer.
Trailer
System Requirements OS : Windows XP SP2/VISTA/ 7 CPU : 1.0 GHz RAM : 512 MB HARD DRIVE : 60 MB GRAPHIC CARDS : ANY OPEN GL 1.3 compatible device.
BSEditor: The House of the Deadis a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. The characters' pistols use magazines, and are required to reload once each magazine is empty. A set of torches next to the magazine of each player represents remaining health. When a player is hurt or shoots a civilian, one of their torches is removed, signifying damage. A player is dead when all torches are lost. A player may then continue by inserting more credits, if playing on an arcade machine, and pressing the "continue" or "start" button. There are first-aid packs available throughout the game that will restore one torch. These are found either in the possession of civilians that the player has rescued or inside breakable objects. Similarly, there are also special items located in breakable objects that will grant a bonus to whoever shoots it.
Throughout the course of the game, players are given numerous situations in which their actions will have an effect on the direction of gameplay. For instance, in the beginning of the game, a civilian is about to be thrown off the bridge to his death. If players save the civilian, they will enter the house directly through the front door; however, if the civilian dies, players are redirected to an underground route through the sewers. This branching path system was also implemented in the sequels.
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Delta Force 4 - Black Hawk Down: is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force Dagger is any indication, the series is in decline. The newest game in the series, Delta Force: Black Hawk Down, focuses on the UN intervention in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game makes some improvements to the series, but it's difficult to take seriously, especially considering some of the game's action sequences, which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black Hawk Down is loosely inspired by missions undertaken by elements of Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division, and the 160th Special Operations Aviation Regiment. The game is also filled with real-world vehicles and weapons, but don't let that fool you. Black Hawk Down is mostly a straightforward, simplistic action game with some real-world trappings.
The game's first single-player mission provides a good idea of what you can expect from Black Hawk Down. It lifts ideas from the movie and throws them together in an unrealistic and clumsy fashion. The mission itself resembles a rail shooter, an arcade-style shooting game in which you're forced to move along a predetermined path while shooting any enemies in your way. For whatever reason, developers insisted on using this idea over and over. In the first mission, you take part in a rescue operation for a UN convoy that's come under attack in the countryside. You operate a .50-caliber machine gun on one of a group of humvees that blithely drive right into hordes of enemy foot soldiers and vehicles approaching from all sides instead of slowing to properly engage the enemy, stopping, or taking an alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once you've finished this shooting-gallery segment--and most of the game seems like a glorified shooting gallery, since Somali gunmen will often stand in neat little rows --you run on foot to a small enemy camp to snipe more bad guys. Then, it's a return to more rail shooter action, as you use a minigun mounted on a Black Hawk helicopter to slaughter more unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation will be very disappointed with Black Hawk Down. But if you're looking for a simple, old-fashioned shooter, you may enjoy parts of it, assuming you can put up with some major problems. The single-player mission goals often seem contrived or repetitive, and the campaign as a whole seems disjointed and amateurish. It's poorly balanced too--most missions are far too easy, but a few require endless and endlessly frustrating retries. The missions are also unoriginal. Understandably, they lift ideas from the Black Hawk Down book and film, but without doing them any justice. One mission even attempts, however poorly, to re-create the Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
As in previous Delta Force games, Black Hawk Down's AI is extremely poor. The supposedly "elite" Delta Force and Ranger troops shoot each other, push you into the line of fire, and repeatedly miss targets literally right in front of them. Their aim is so atrocious that they can actually walk right past an enemy in a narrow tunnel and not hit their target. The Somali fighters are just as bad. At point-blank range, these militia soldiers often turn away from you and shoot a nearby wall instead. So, it's basically up to you to play Rambo, running around and shooting all the sitting ducks. In fact, the game even keeps score for you--you can expect to kill more than 1,500 Somalis during the campaign.
Still, Black Hawk Down at least tries to immerse you in the action and actually does a half-decent job of making you feel like you're in the middle of a war zone. Amid the mass starvation and clan fighting, you'll need to make your way through poverty-stricken towns filled with innocent civilians and gun-toting thugs alike. Some agitated civilians even hurl rocks and shout at you to leave them alone. The missions at least have some superficial variety, since you'll have to complete objectives like securing weapons caches, assaulting strongholds in towns, destroying bridges, and taking part in the climactic fighting of the Battle of Mogadishu--but once you actually play through them, you'll find that the missions are either too easy or too frustrating.
As it is, the solo campaign is hard to take seriously, given all its problems. Black Hawk Down at least offers fairly extensive multiplayer options. Though there are no cooperative modes, the game does include deathmatch, team deathmatch, capture the flag, king of the hill, and other competitive modes. These don't break any new ground, but the game's unusual setting and large maps make them more interesting than they'd otherwise be. Then again, the large maps can encourage tedious sniper duels, and they also make it incredibly easy to sit at an enemy respawn point and repeatedly kill opponents off before they can react. The multiplayer maps do let you control machine gun emplacements and vehicle turrets, but you can't actually drive or pilot the vehicles yourself. Rather, you hop aboard them as they automatically make their way along predetermined paths. In fact, these vehicles may remind you of a slow-paced amusement park ride, just with automatic weapons.
However, Black Hawk Down does look much better than any previous Delta Force game. Though it's no Unreal Tournament 2003, and it has some bizarre polygon clipping problems, Black Hawk Down does have very good outdoor lighting and good environments. Somali towns look believably run down, since they're full of rusted tin roofs, shattered windows, and other signs of damage and dilapidation. Bodies of water look impressive, reflecting the sun and frothing under helicopter prop wash. At times, Black Hawk Down's presentation actually excels, especially depicting chaotic combat in huge outdoor areas. Bullets kick up sand and tear leaves off palm trees, and vehicles erupt in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs. Also, the game's vehicles and weapons look decent enough, though the game's character models and animations could have used a lot more work. The Somalis look like armed circus performers, as they die a variety of comically acrobatic deaths.
Genuinely intense action is hard to come by in Black Hawk Down, and the game suffers from too many major gameplay faults, but unlike the last Delta Force game, this one begins to move the series in the right direction. While it often fails, it at least tries to immerse you in the gameworld, and it features some attractive visuals and a few particularly dramatic scenes. Still, Black Hawk Down is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.
The sequel to Need for Speed Underground has big shoes to fill, and it does so admirably, with vastly improved graphics, new gameplay modes, and an improved interface. The demo also pushes beyond the scope of the original, offering a "free roam" mode to explore the cityscape and challenge competitors at will, two types of "quick races" on two different tracks, and the ability to race other drivers online.
The graphics are the most obvious improvement. We only can describe them as truly awesome, even on lower settings. Lights on the bridge sparkle in the night sky, and mannequins in store windows catch your eye as you blaze past. Little things, such as pumping your hydraulics and bouncing down the avenue, make the experience even more fun. Racing is arcade style (it's awfully hard to destroy your car) and easy to learn, yet power drifting is an acquired skill that keeps the learning curve gradual, but long. The only knocks on this top-notch driving game are the ubiquitous product placements (a Cingular messaging system?), high system requirements, and large download size. Considering the depth and quality of Need for Speed Underground 2, though, most gamers can forgive those details.
TodayI am going to show you another amazing blogger trick. That is flying twitter bird. This simple twitter birdcan boost your traffic instantly. So isn’t it amazing?? Twitter is an excellentplatform to share your links and drag more visitors to your blog. Millions ofpeople use twitter and this flying twitter bird.
This is not just a flyingbird. Once a reader moves over this twitter bird it gives them two options. Oneis to tweet your post to twitter and other is to follow you in twitter. Bothare important for web masters to increase their traffic. Other importantfeature of this bird is it will fly down when you scroll down. Then the readerwill see this gadget all the times.
</script><script
type='text/javascript'>var twitterAccount = "Add
your Twitter name here";var tweetThisText = "
<data:blog.pageTitle/>: <data:blog.url/>
";tripleflapInit();</script><span
style='font-size:11px;position:absolute;'/><a
href='http://www.techblaster.net' target='_blank'>Twitter Bird
Gadget</a><!-- Twitter Bird end Techblaster.net -->
4.Now replace the sentence “Add your Twitter name here” with your twitter name. I have shown all the steps as a summary in image below (Click on the image to enlarge).
5.Then click on SAVE TEMPLATE atthe bottom of your page
Wellit is over. Now view your blog and see how nice this bird is flying all aroundyour blog.
Tekken 5 has lowered the tradition of previous tekken Tekken-"Unlocking Character" and "Theatre Mode". Tekken 5 also has some additional features not encountered in previous Tekken, namely: "Customization".
This customization will give you the creative opportunity to make your character look "Cool" by using a variety of items that have been provided. To be able to get these items you should certainly have a point that you can collect during play Tekken 5. PS2 version is save all the data points and your character into the Memory Card while on the Arcade version, your data is stored on the Card Game Tekken 5.
Here is a collection of tips Tekken 5:
* Unlock All Characters
Finished the Story Mode with every character is different. Every time you finish one character, the character of the original? will contain new characters. You can get all the characters except Devil Jin Eddy Gordo. How to get Devil Jin is different from other characters.
* Theater Mode
To activate Theatre Mode, you must finish at least 1 character. Every character you have can you watch again tamatkan movienya in Theatre Mode. In Theatre Mode, you can watch the movie in addition to each character, you can listen to OST Tekken and Tekken 5 can see the trailer for the exhibition E3 or TGS.
* Unlock Eddy Gordo
Eddy Gordo can you get from the Customize menu Christie character. Happens to Eddy Gordo is an extra shirt from Christie. The price is 500.000 G (PS2) or 400.000 G (Arcade).
* Unlock Devil Jin
Devil Jin can you get after finishing mode "Devil Within" or play a few times the Arcade Mode, VS Mode or Story. Some say you should win the 200 rounds.
* Game Money (G)
Money game you can get every time you play Arcade Mode ranges from 800G - 4000G. In the normal Arcade Mode will appear random roulette box that will multiply the number of G that you get with the rolet
* You will also get 100.000G each successfully completing a character in Theatre Mode.
* After completing Devil Within, you'll get extra 1.000.000G
* Free Item Customization
You can get a free item when you play the Devil Within mode. the second time (after you finish it). These items can be found in the game as long as you play.
* Raising the Rank with Rapid
You must fight your enemies who have the same rank with you. Usually enough to win 3 or 5 times against the same enemy that rank to increase your rank.
After you fight ended in Arcade Mode, you can choose 3 opponent, your opponent can not always choose the same rank with you, but if any of the same rank, immediately select his opponent.
* Movie Extra Footage
You can watch some special extra scene between two characters who have a relationship in the story. Ingredients that do not rush to press the 'start' when the battle begins
System Requirements: - Core2Duo Clocked @ 3.8GHz - RAM 2GB - GPU: 8800GT - 4.5GB HardDisk free space
Tekken 3 is the third installment in the popular Tekken fighting game series. It was released on Arcades in March 1997, and for the PlayStation in mid-1998. A simplified "arcade" version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is considered by some as one of the greatest games of its genre.[6]
It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation
Gameplay
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
Story
Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.
Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.
Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.
Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.
Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.
Eventually, the tournament leads to the final confrontation between Jin and the God of Fighting. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" form, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head. However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.
Music
The soundtrack of Tekken 3 is mostly composed of Big Beat music, with the songs composed by Nobuyoshi Sano, Keiichi Okabe, Hiroyuki Kawada, Minamo Takahashi and Yu Miyake; the composers were inspired by artists like The Prodigy, Chemical Brothers, Lunatic Calm, The Crystal Method, Underworld and Coldcut.[7]
Character Roster
Returning Characters
Paul Phoenix Nina Williams Yoshimitsu Lei Wulong Anna Williams
Heihachi Mishima
New Characters
Jin Kazama Ling Xiaoyu Hwoarang King II Eddy Gordo Forest Law Kuma II Panda Julia Chang Bryan Fury Gun Jack Mokujin Ogre True Ogre Tiger Jackson