Language (Language): Português - English
Grand Prix 4 is a computer game that simulates the 2001 season of Formula 1, launched in 2002 by MicroProse
Since the launch of the first Grand Prix series in 1992 (in 1991 for the Amiga in 1992 for the PC) were more than 2 million units sold worldwide, creating a legion of followers. The game's carefully crafted bit by bit by its creator, Geoff Crammond is a great simulator.
The GP4 lançamendo to bring some new "features" of the other highlighting the GP4 F1 simulators. Perhaps the biggest change in relation to the GP4 GP3 is the way the 17 tracks were modeled. Using GPS equipment (Global Positioning Satellite) and more than 30,000 photographs programmers were able to give a perfect visual similarity. For the casual player the benefits end there. However, for the "pilot", the big news is the realism "topographic" model that produced the tracks, with a significant impact on the way to "set" and drive the car on each circuit. This impact is summed up in one word: "jibe."
Curves that were "flat", ie without a "camber" or angle to the horizon, now have their representation in the model of the real-circuited. Cambagens positive or negative, relative to the direction of the curve, causing deviations in the parameters of grip, stability and traction that should be offset in the settings of the car and as DiGIR (more precisely: "attack", run and exit of the curve).
To complete the modeling of circuits in some parts of the tracks are experienced "ripples" in the track and the "zebras" in previous versions of size, shape and texture standard, are now represented as the real track. Wide, narrow, flat or even "sounders" (series of undulations low and close causing a distinctive sound when the tire passes over them).
Visions, the camera was added "on-board", much like the one you see on TV in transpissões. This gives the "pilot" a more real sense of speed.
Another big improvement over the previous version was in the AI (Artificial Intelligence pilots NPCs. Amazingly, they managed to improve one of the most powerful and impressive GP series. In this new version pilots NPC (driven by the computer) react function of the "pressure" exerted on them. Driving "pasted" into the back of an inexperienced pilot, pairing each taking turn, increases the likelihood of this pilot incurring a driving mistake. In addition, each rider got his own style deck, their own techniques.
This combination of different attributes for different pilots created a "universe" of extremely realistic situations such as hits, errors Pilots, overtaking and strategies for "pit stop" that have no parallel in any other simulator. It is the simulation of physics beyond the basic elements involved - car and track - achieving the behavior of drivers and therefore all desenrrolar race.
It all adds up to an "engine" that borders on proprietary physical perfection, a careful "sick" with the graphics quality and the "gameplay" make the GP4, without doubt, the closest a person can get the experience of piloting a Formula 1.
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