The King of Fighters 2002 brings the series back to its roots by
retiring the strikers and swapping the excessive features from the past three
games for an enormous selection of characters. Now nothing stands between you
and your opponent as you battle for dominance!
The King of Fighters 2002 is a 2002 competitive fighting game
produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The
King of Fighters series and the second one produced by Eolith and developed by
SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast,
PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North
America in a two in one bundle with the following game in the series, The King
of Fighters 2003.
NONA returns to do character artwork, as he has since the previous
installment.
SNK Play more has produced a remake titled TheKing of Fighters
2002 Unlimited Match for the PlayStation 2, which has been released on February
26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.
KOF 2002 discards the 4 VS 4 "Striker Match" format used
in the previous three games in the series and returns to the 3-on-3 Battle
format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar
to the one used in KOF '98. Like previous games in the series, the Power Gauge
is filled as the player attacks the opponent or performs Special Moves during
battle. The number of Power Gauges the player can stock up increases by one
with each member of the team, with the first member of the team being able to
stock up to three Power Gauges, while the third member can stock up to five. A
single Power Gauge stock can be used to perform a Counterattack and Evasion
technique while guarding an opponent's attack, use a Super Special Move, or
initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive
strength is increased for a short period and can cancel any attack into
another. In this state, a Super Special Move can be used without consuming a
Power Gauge stock. There are also MAX Super Special Moves, which are Super
moves that can only be performed during MAX Activation with one Power Gauge
stock, and MAX2 moves that require two stocks.
SCREENSHOTS
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